Chapter 517
by post_apiChapter 517: The Volatile Cost of Casting
In the game, Death Coil is considered a powerful move for warlocks, with a very long cooldown but significant effects. It can be used instantly, causing enemies to fall into a fear-induced stupor upon impact, dealing considerable damage and helping the warlock to regain the same amount of health.
You could say, this is a magical trick that can turn a bad situation into a good one if used cleverly.
According to Molofeel, the effect here might even surpass the Shadow Bolt in this world, and it seems to have a significant effect that is not prominent in the game but very noticeable here… which is tracking!
World of Warcraft is a game where you choose a target to cast spells on, except for skills cast on the ground, most of them involve tracking.
But here, fireballs, Shadow Bolts, Frostbolts, Arcane Missiles, all need to be aimed, or at least consciously guided to change direction.
This is a skill that can track, control enemies, and cause damage. No wonder Jesse felt the attack power was terrifying just by listening to this spell.
But is this magic too powerful? If it can be cast continuously, wouldn’t it be the most powerful offensive magic?
Does it also have some cooldown mechanism, or other troublesome casting methods?
"I’ve heard of it, Kolkamiin" Saenor said at this moment. "I know why there are languages used to communicate with Nathrezim and the dead in this spell…"
"I know too," Molofeel said with a smile. "Because the most powerful Kolkamiin is about sacrificing demon souls to the shadows, master, only the soul of a demon servant… will crazily devour everything of the enemy for the master’s power until the opponent dies, and then return all the energy to its master."
Jesse nodded, realizing the true meaning of "Death Coil".
Players in the game who are Death Knights also use Death Coil, but they don’t have the same powerful effect as Warlocks, even though they use it more often.
So, Death Knights actually use the ghostly power of undead creatures or the withered souls of ghoul minions instead of demon spirits, inheriting the Death Coil in a different way from Eredar or Nathrezim Dread Lords, which is why it’s not as strong.
"Master won’t suddenly use my soul to bother others, right?" imp pouted, "My soul is extremely weak, just a small, unclear thing that’s useless for fighting. Please don’t do anything reckless, use Sayaad’s, her soul is much stronger!"
Molofeel gave imp a disapproving look, but didn’t say anything.
Knowing Molofeel’s character, she would usually emphasize how willing she is to die for Jesse.
In reality, a demon’s death isn’t that serious, but sacrificing a soul is a whole different story.
Maybe because of this, Molofeel hesitated for a moment and didn’t immediately pledge her loyalty.
"Can’t we use a Soul Shard?" Jesse asked.
"Too weak, the effect it releases might not be comparable to the owner using a Life Drain or Shadow Bolt," said Molofeel. "But if the owner is really in a life-threatening situation…"
She pursed her lips and continued, "There is no other choice, since I am much stronger than this useless one. Plus, maybe my soul will fly back to the Twisting Nether on its own after being used up, since I have never experienced what it’s like to turn into a Death Coil."
After speaking, the succubus forced a smile.
Jesse said, "Your whole being helpful is definitely more useful than just a Death Coil, Molofeel. Don’t forget I can also summon a Felhound, these demons that are all over the Twisting Nether probably don’t care much about their own souls."
"Anyway, this is not a magic that can be safely cast, I also have no clue about the specific usage, let’s think about it more, I need to sleep now."
Saenor let out a big sigh of relief, Molofeel nodded.
That morning, Jesse was lying in the hallway, looking at the spell of Death Coil that the imp had written for him, quietly familiarizing himself with it.
Although this spell is not long, the pronunciation is very difficult, after all, it has a part that is not Demonic and the pronunciation is quite unfamiliar, Jesse had to break it down and read it with the imp several times to almost master it.
For a human, making the sounds that demons with all sorts of chaotic body shapes and structures can make is already quite incredible.
At that moment, Jesse caught sight of a figure and saw that it was Vereesa walking towards them.
"Jesse," she handed Living Ice Crystals wrapped in a blue handkerchief embroidered with Quel’dorai style patterns, saying, "I feel much better now!"
"Are you sure everything will be fine from now on?" Jesse asked, taking the ice crystal.
Vereesa said, "I am not as reliant on the Sunwell as the Magi are. It’s not that serious for me."
Jesse said, "About that demon issue, Vereesa… I’m sorry I didn’t tell you earlier, but as you know, I can’t write everything in the letter. And don’t worry about what Sayaad might do; I have fought alongside her for a long time, you can trust her."
"I’m not worried," Vereesa said. "Warlock’s demon servants mostly obey the warlock without question. Even if the warlock commands them to die, they will do so without hesitation, so don’t expect to easily break the bond between them…"
"Is this from a combat guide?" Jesse asked.
"Almost," Vereesa said. "After the Orc War, every defender of Quel’Thalas must know how to deal with warlocks. Besides, even the Amani Trolls have learned from the orcs how to utilize demons in battle."
Jesse nodded slowly, then Vereesa continued, "You are a trustworthy comrade, and you have your own way of fighting. Remember how initially we couldn’t accept allies like the Dwarf Wildhammers, but in the end we recognized their valor and reliability."
As she said this, she paused for a moment, then calmly said, "And even though we are good friends, I can’t interfere in your personal life."
After she said that, Jesse didn’t know how to respond, and after a moment he asked, "When you go back this time, can you become the ranger lord?"
When the ranger lord was mentioned, Vereesa’s face cleared up a lot of the shadow cast by the succubus.
"I’m not sure, but this mission will enhance my reputation as a Farstrider, surpassing the old rangers who patrol and scout daily on the east side of the Sunwell in the name of patrols, making them no longer focus on my age."
"Isn’t hunting Teron Gorefiend, and participating in the battle at the Dark Portal enough?" Jesse asked.
"Combat skills are just one aspect of being a Farstrider, Jesse," Vereesa said. "It is the exploration and investigative abilities that truly define Farstriders. So, I must complete this mission, even if it means working with demons."
Jesse glanced at her and softly said, "Since you don’t mind, then I won’t worry."
"Of course, I don’t mind," Vereesa said, but her tone sounded a bit stubborn.
So, do you actually mind or not?
Of course, Jesse was not bored enough to ask directly.
Vereesa quickly said, "If there’s nothing else, I’ll leave now."
Before Jesse could figure out what else was happening, the elf turned and walked back in the direction she came from.
He turned around and looked at the deep blue sea shimmering under the bright sunlight, thinking that this was much better than he had expected. At least Lady Asselwin Goldenthorn from the Farstriders was able to cooperate with a succubus, which was what he had hoped for initially, right?
Even though his temper seemed to worsen.