Berek Village is located on the southeastern edge of the capital of the Camella Kingdom.

Due to the dense jungle and numerous hills nearby, it has become a breeding ground for bandits and robbers.

As a result, the adventurer’s guild in the village often receives related tasks such as escort missions or bandit suppression missions.

The Berek Jungle is a rather magical place, much like a monster spawner in a game.

You never know how many groups of bandits are hiding in this vast jungle or how large their numbers have grown.

According to records, the bandits who once became too arrogant eventually grew to over a hundred members, committing countless atrocities and wreaking havoc in the area.

Their excessive arrogance eventually caught the attention of the king, who sent the Wrathful Dragon Knights to deliver a “cleansing package.”

After that purge, Berek Village enjoyed a long period of peace.

However, as the saying goes, the Berek Jungle is like a monster spawner.

The knights, who are skilled in frontal combat against large armies, are not specialized in clearing out bandits.

Many areas of the jungle were not thoroughly searched, leading to many bandits escaping and the problem around Berek Village not being completely resolved.

In fact, because the bandits were subdued, an “invasive species” emerged, goblins.

Now, it’s no secret that there are goblin nests near Berek Village.

However, these goblins are even more cunning than the bandits of the past, building their nests in easily defensible locations.

Junior adventurers can’t get in, while intermediate adventurers find the tasks troublesome and the rewards insufficient.

Moreover, goblins pose a risk even to teams, making adventurers reluctant to take on these missions.

As a result, the goblin problem has been left unresolved.

Besides, no one can say for sure how many more goblin nests have appeared in the “monster spawner.”

The adventurer’s guild in Berek Village, marked by two crossed swords, is home to many adventurers, most of whom are junior adventurers.

After all, any adventurer with a bit of skill wouldn’t come to this small village looking for work.

But today, an unusual person arrived.

The girl at the guild counter was dozing off when the heavy footsteps, accompanied by the clinking of armor, roused her from her drowsiness.

The other adventurers also turned their attention to the entrance, all drawn to the figure that had just entered.

The silver scale armor gleamed brightly in the sunlight, its thick plating making it clear just how heavy it was with every step the figure took.

The closed metal chainmail helmet with a tassel only allowed a glimpse of a calm, steady gaze from within the dark visor.

He was silent, yet exuded an aura of killing intent.

The newcomer placed one hand on the saber at his waist and walked in silence to the counter.

The moment he entered the adventurer’s guild, the previously somewhat noisy room fell completely silent.

The reason was simple: the dazzling silver scale armor was too impressive.

Anyone wearing it would seem like a hidden master coming to dominate the scene.

Little did they know, this “master” was visiting the adventurer’s guild for the first time.

Seeing everyone stop chatting, stop dozing, and stop playing chess to stare at him, he felt a bit nervous.

Why are you all looking at me? Keep chatting, keep dancing! Pretend I’m not here, okay?

Trying to ignore the stares, Winnie, clad in his [Armor Fortress], placed one hand on his sword hilt and walked to the mission board, where he pondered for a moment.

Why are you still looking? What’s on my face? Flowers??

After what seemed like a moment of contemplation, he tore off the mission sheet at the center of the board and walked to the counter.

“I’ll take this mission,” Winnie said in a low voice, keeping his words brief.

“Ah, yes, just you alone?” The girl at the counter quickly snapped out of her daze and began registering the mission.

“Yes.”

“Alright, please show me your adventurer’s guild ID.”

“Can I register on the spot?” Winnie asked after a moment of silence.

“Huh??” The girl at the counter was stunned, looking up and down at the silver-armored figure.

No way? The adventurer’s guild ID is universal and can be used at any guild.

A big shot like this hasn’t registered for an adventurer’s guild ID before??

Not only was the girl at the counter surprised, but the other adventurers in the room were also taken aback.

However, they quickly reassured themselves in their minds.

Could it be that they were fortunate enough to witness the emergence of a hidden master today?

“What, is it not allowed?”

“No, no, of course it is. Please tell me your name.”

“…Winnie.” Winnie only gave his first name, not his surname.

If he had revealed his full name, things would have gotten complicated.

“Vini?” The girl at the counter tilted her head, looking at Winnie with confusion.

Why does it sound like a girl’s name?

“No, it’s Winnie.”

“Ah, sorry! I misheard.” The girl quickly apologized, feeling that the name sounded somewhat familiar but not dwelling on it.

She went into the room behind her and soon returned, handing Winnie his ID and the adventurer’s guild rules.

Winnie took the ID and glanced at it. It was made of copper, symbolizing the lowest rank of adventurer, with his name engraved on it.

“Thank you,” Winnie said, taking the mission sheet and the rules, hanging the ID around his neck, and turning to leave.

After Winnie left, the adventurer’s guild buzzed with chatter.

“Hey, did you see that? That guy’s armor is so cool! I wonder how much it cost.”

“It is pretty cool. Ugh, how many years would I have to save up to afford something like that?”

“Cool? What’s the point? That kind of heavy armor is outdated. A couple of magic skills and it’s done for.”

“Hey, did you see what mission he took?”

“I think I saw it. It was a goblin extermination mission.”

“Huh? Goblins? Come on, that’s way beneath someone like him.”

“You don’t get it. That guy looks like he’s not ordinary. Maybe he just wants to start with something simple to get a feel for it. Besides, you know how troublesome goblins can be, even if they’re weak in combat.”

“Exactly. Those vicious goblins are going to have a hard time dealing with someone in full armor. They can’t even use magic.”

That’s right, as the scar-faced burly man in the adventurer’s guild said, Winnie took on this mission precisely because it was a good match for his skills, exploiting the fact that goblins don’t use magic.

This is what [Armor Fortress] is capable of.

After deciding to earn some money first, Winnie had to give up on buying any skills.

Instead, he planned to visit the weapon shop the next day to buy a suitable weapon before heading to the village’s adventurer’s guild.

He chose a saber, the one now hanging at his waist, which completely emptied his wallet.

This move was a desperate gamble, win or die trying.

Following the path indicated on the mission sheet, Winnie left the village and ventured into the dense, shadowy jungle.