Note/Format: Real Life Name (Nickname) [In-Game Name](Class) (First Chapter Mention/Appearance)
Note 2: If the name isn’t translated, then it is the character’s real-life name
Ye Xiu (Ye Qiu) [君莫笑 Lord Grim](Unspecialized)(1) – Main protagonist of the story.
Known in Glory as a textbook and Battle God, Ye Xiu is a first-generation and top-tier player. In the past, he led Team Excellent Era to three consecutive titles as League Champions and was honored with the title of MVP three times. He won the title of Rising Star twice, One Hit One Kill once, and King of Dueling once.
He is kicked out from the Club due to all sorts of reasons. After leaving the pro-scene, he finds a job at Happy Internet Cafe, where he works as a Cafe manager. Possessing ten years of experience in Glory, he throws himself into the newly opened tenth server. With his past memories and an incomplete self-made weapon, he once again begins his journey back to the top.
Chen Guo [逐烟霞 Chasing Haze ](Launcher)(2) – The owner of Happy Internet Cafe and Ye Xiu’s boss. She is hot-tempered and emotional, especially towards Ye Xiu/Ye Qiu. And even though she often gets angry and scolds Tang Rou and Ye Xiu, she often means well.
Tang Rou [寒烟柔 Soft Mist ](Battle Mage)(46) – Chen Guo’s friend and an employee at Happy Internet Cafe. She is extremely competitive and stubborn towards her goals. She is mechanically skilled, but is still considered a noob because of her lack of game knowledge and experience.
Steamed Bun Invasion [包子入侵 – Steamed Bun Invasion ] (Brawler) (68) – A brawler in real life (security guard). A noob Brawler that Ye Xiu randomly met while stealing the Blood Gunner first kill.
Blue Brook Guild
梁易春 Liang Yichun (79) – Blue Brook Guild Leader
[春易老 – Changing Spring ] (Berserker)
许博远 Xu Boyuan (12/16) – 10th Server Guild Leader, one of the Guild’s Five Great Experts
[蓝河 – Blue River ] (Blade Master) – 10th Server
[蓝桥春雪 – Blue Bridge Spring Snow ] (Blade Master) – Heavenly Domain
[绕岸垂杨 – Poplar Beach ] (Blade Master) (41) – Blue River’s hated enemy
[曙光旋冰 – Ice of Dawn ] (Summoner) (167) – One of the Guild’s Five Great Experts
[入夜寒 – Chilling Nightfall ] (Elementalist) (167) – One of the Guild’s Five Great Experts
[笔言飞 – Flying Brushstroke ] (Spitfire) (167) – One of the Guild’s Five Great Experts
[千成 – Thousand Creations ] (Battle Mage) (58) – KS Lover
[系舟 – Bound Boat ] (Cleric) (32)
[灯花夜 – Flower Lantern ] (Knight) (33)
[雷鸣电光 – Thundering Light ] (Elementalist) (33)
[知月倾城 – Lunar Grace ] (Witch) (35)
[云归 – Returning Cloud ] (Elementalist) (35)
[流木 – Flowing Tree ] (Blade Master) – Huang Shaotian’s Temp Account
[云听刀 – Cloud Listening Blade ] (Blade Master) – Poplar Beach’s Temp Account
流云吹 – Blowing Clouds
旋流万丈 – Endless Flow
圣光摸你 – Groping Haven
蒋游 Jiang You (104) – Tyrannical Ambition Guild Leader
[游峰电 ] (Elementalist) – Heavenly Domain
[爱凑热闹 – Crowd Lover ] (Elementalist) – Temp Account in 10th Server
[夜度寒潭 – Cold Night ] (Knight) (62) – 10th Server Guild Leader
[夜未央 – Endless Night ] (Cleric) (40) – The Shameless One
[天南星 – Arisaema ] (126) – Herb Garden Guild Leader
[车前子 – Plantago Seed ] (Witch) (40) – 10th Server Guild Leader
胖大海 – Malva Nut
隔河仙 – Giant Taro
苏合香 – Oriental Sweetgum
Temp Team Tiny Herb
[白夜黑昼 – White Night Black Day ] (Ghostblade) (127) – Zhou Yebai
[堕落天使 – Fallen Angel ] (Sharpshooter) (127) – Liu Fei
[云霄 – Cloudy Heavens ] (Battle Mage) (127) – Xiao Yun
[灰月 – Ashen Moon ] (Assassin) (127) – Qiao Yifan
[叶落乌啼 – Weeping Crow ] (Witch) (127) – Gao Yingjie
[烈火焰尽 – Fiery Blaze ] (Witch) (134) – Wang Jiexi
[血疯 – Blood Frenzy ] (Berserker) (134) – Liang Fang
[刀刀拔刀 – Slash Slash Draw ] (Blade Master) (135) – Liu Xiaobie
[弹无痕 – Untraceable Bullet ] (Sharpshooter) (137) – Li Ji
陈夜辉 Chen Yehui (95) – Excellent Dynasty Guild Leader
灰黑色 – Gray Black
海风 – Sea Breeze
子不语 – Inherit
无处可逃 – Nowhere to Run
钱袋子 – Purse
Full Moon Guild
[枫桦 – Maple Tree ] (Sharpshooter) (147) – 10th Server Guild Leader
月中眠 Sleeping Moon (Little Moon Moon) (Blade Master) (6)
田七 Seven Fields (Striker) (11)
暮云深 Sunset Clouds (Blade Master) (15)
浅生离 Drifting Water (Knight) (15)
沉玉 Immersed Jade (Assassin) (29)
牧火 Grazing Fire
亮亮菌 – Bright Mushroom
风梳烟沐 – Cleansing Mist (100) – Su Mucheng
离恨剑 – Hateful Sword (108) – Liu Hao
流木 – Flowing Tree (121) – Huang Shaotian
Team Excellent Era (嘉世)
孙翔 Sun Xiang (1) – Current team captain and trump card of Excellent Era Club. In the seventh season of the league, he won the title Most Outstanding Rookie, leading the mediocre Over the Clouds team to eighth place. He transferred to Excellent Era in order to take ownership of the character One Autumn Leaf. He has outstanding mechanical skill, but still lacks experience in the competitive scene.
[一叶之秋 – One Autumn Leaf ] (Battle Mage) – “Battle God”, once owned by Ye Qiu
苏沐橙 Su Mucheng (1) – Ye Xiu’s close friend and currently a pro-player in Team Excellent Era. She and Ye Xiu have a deep, mutual understanding of each other and care greatly for each other. She is most proficient in the Launcher class. Her skill level can’t be considered top-tier in the pro-scene, but she is extremely popular. Moreover, after being around Ye Xiu and other pro-players for so long, even though her skill level may not be the best, her knowledge of the game and ability to strategize are top-tier.
[沐雨橙风 – Dancing Rain ] (Launcher) – All-Star Launcher
[风梳烟沐 – Cleansing Mist ] (Launcher) – Side Account in 10th Server
刘皓 Liu Hao (95) – Vice Captain
张家兴 Zhang Jiaxing (119) – Main Roster
申建 Shen Jian (119) – Main Roster
贺铭 He Ming (94) – Sixth Man
[法不容情 – Merciless Magic ] (Elementalist)
王泽 Wang Ze (95) – Sub
方锋然 Fang Fengran (95) – Sub
Team Blue Rain (蓝雨)
喻文州 Yu Wenzhou (182) – Team Captain, Master Tactician. He has a relatively low hand speed for a pro-player.
黄少天 Huang Shaotian (16/119) – Trump card of Blue Rain and a good friend of Ye Xiu.
In the pro-scene, he is famed for his astonishing decision-making and ability to take advantage of openings. He is amazing at Interrupts and a paragon opportunist. In the team competition, he often appears weak, even non-existent to his opponents. But once even a slight opening appears, he immediately seizes the opportunity to kill the opponent ruthlessly.
Contrary to his cold, ruthless combat, he loves to talk and will constantly chatter around, even if the person he is talking to isn’t listening. His ridiculous amounts of chatting caused the Glory Professional Alliance to create a rule specially made for him: dead players weren’t allowed to type.
[夜雨声烦 – Troubling Rain ] (Blade Master) – “Sword Saint”
李远 Li Yuan (182) – New player
Team Tyranny (霸图)
韩文清 Han Wenqing (93/187) – Team Captain, Ye Qiu’s true rival
[大漠孤烟 – Desert Dust ] (Striker) – “King of Fighting”
张新杰 Zhang Xinjie (187/231) – Vice Captain, Master Tactician
Team Tiny Herb(微草)
王杰希 Wang Jiexi (124) – Team Captain, the “Magician”
[王不留行 – Vaccaria ] (Witch)
邓复升 Deng Fusheng (133) – Vice Captain
[独活 – Angelica ] (Knight)
高英杰 Gao Yingjie (127) – Vaccaria’s future successor
[木恩 – Kind Tree ] (Witch)
刘小别 Liu Xiaobie (135) – Widely known for his hand speed
李亦辉 Li Yihui (137) – Main Roster
梁方 Liang Fang (134) – Main Roster
肖云 Xiao Yun (128) – Half Main Roster Half Sub, leader of the reserve team
周烨柏 Zhou Yebai (128) – Senior Sub
[使君子 – Rangoon Creeper ] (Ghostblade)
柳非 Liu Fei (128) – Senior Sub
李济 Li Ji (137) – Main Roster
乔一帆 Qiao Yifan (128) – Rookie, Gao Yingjie’s good friend
[一寸灰 – One Inch Ash ] (Ghostblade)
Team Samsara (轮回)
周泽楷 Zhou Zekai (100/) – Current No.1 most popular player in Glory
[一枪穿云 One Shot Pierces the Clouds] (Sharpshooter) – “Great Gunner”
Team 301 Degrees (三零一度)
杨聪 Yang Cong (88/91) – Team Captain, #1 Assassin
[风景杀 – Scene Killer ] (Assassin)
许斌 Xu Bin (93) – the “Grind King”
[潮汐 – Tide ] (Knight)
高杰 Gao Jie (89) – Main Roster
[星辰剑 – Stellar Sword ] (Blade Master)
Team Misty Rain (烟雨)
楚云秀 Chu Yunxiu (88/) – Team captain, #1 female expert
Team Void (虚空)
李轩 Li Xuan (147/) – Team Captain, #1 Phantom Demon
[逢山鬼泣 – Sobbing Ghost ] (Ghostblade)
Team Hundred Blossoms (百花)
张佳乐 Zhang Jiale (217/)
[百花缭乱 – Dazzling Hundred Blossoms ] (Spitfire)
唐昊 Tang Hao (211/)
[德里罗 – Delilo ] (Brawler)
Team Wind Howl (呼啸)
林敬言 Lin Jingyan (211/)
[唐三打 – Three Hits ] (Brawler)
Team Thunderclap (雷霆)
肖时钦 Xiao Shiqin (231/) – Master Tactician
Game Terms and Mechanics
Note: The first line/paragraph of each term gives the basic info. The following lines/paragraphs give more detailed but not necessary info.
Aggro – Aggression or attention of a monster. For example “That monster has aggroed onto you.” or “Aggro that monster”.
If a monster or a mob of monsters is under attack by more than one player, then the monster(s) will attack whichever target has the highest threat to them. In general, the more damage a player does to the monster(s), the higher the player’s threat level.
Holding aggro is usually done by the Tank (see below MT), who often uses dedicated skills to raise his threat level and make the monster(s) attack only him. Controlling aggro is not just the Tank’s responsibility, however. The other members of the party must also control their threat level (ex. reducing their damage output) in order to avoid having the aggro turned onto them.
Aggro Radius – the distance from a player at which a monster or mob will be alerted and engage the player in combat. If a player is not in the aggro radius, then the monster will not aggro onto the player.
Pull – Starting a combat by obtaining the target’s aggro.
There are two ways of pulling:
- By attacking the target from afar, thus dealing damage and drawing the target’s aggro.
- Moving inside the aggro radius (see above Aggro Radius).
MT – “Main Tank” – A playing style often associated with a character class. Tanks take enemy attacks and aggro for the party in order to protect other often low-health or low-armor characters or units. The tank often takes a lot of damage, so the tank has high defense and health in exchange for low damage. The healer (ex. Cleric) will heal the tank to ensure that the tank survives and maintains the target’s aggro onto himself.
OT – Off Tank; a mistake by the tank which occurs when the aggro shifts from the Main Tank to a non-Tank and often results in the death of the non-Tank.
KS – Kill Steal – someone else makes the last blow on another player’s target enemy.
This is considered bad manners and can often cause other players to be angry by the KSer’s action. On normal monsters, whoever makes the last blow, takes 1/3 of the experience. Thus, the KSer takes much of the credit while doing very little of the actual work.
There are two primary reasons that players kill steal. One is to easily reap the rewards with little effort. And the other is to intentionally annoy other players, often to make the player feel good about themselves.
PK – Player Kill. Used in 1v1 situations between two players.
“Getting on TV” – Term for getting on a system announcement (ex. for records, first-clears, etc.)
DPS – Damage Per Second. Damage output.
DoT – Damage over Time
AoE – Area of Effect
HP – Health points; health
MP – Mana points; mana
Durability – Equipment Level 20 and up had Durability. Durability is depleted during battle. When the Durability falls to 0, then the equipment breaks and then disappears.
Iron Triangle – Tanking, Healing, Damaging
Hand Speed/APM – Actions Per Minute. The total number of actions a player can perform in a minute.
Hand speed is categorized into two types: Absolute hand speed and Effective hand speed.
Absolute hand speed is just how fast you can hit the keyboard and click the mouse with your eyes closed. It’s how fast you can move your fingers.
Effective hand speed is how many useful actions you can do. It is absolute hand speed after getting rid of all of the useless actions. This is what most players refer to when they talk about hand speed.
The faster the hand speed, the more actions a player can make. Skill usage in the game was complicated. So the number of fine actions that needed to be done were high. High hand speed can mean faster skill combos, more quick and precise movements and more attacks done. This is why hand speed is often associated with skill, though it is not the only factor (ex. game knowledge, Tang Rou, Steamed Bun Invasion).
In Glory, 200 APM is the publicly recognized skill level divide. When ordinary players try to go above 200 APM, they’re basically hitting their keys randomly. Even for pro-players, going above 200 APM needs a certain battle scenario. The level of the opponent can’t be too weak or else they wouldn’t need 200 APM to battle.For ordinary players, 70% of the players arebetween 80 to 120 APM. 25% can’t even reach 80 APM and the other 5% exceed 120. Though among experts(5%), it is said that there was no lack of players that can reach 200 APM, that minimum pro-level hand speed.
Mechanical Skill – reflex, speed, and precision of actions. High mechanical speed is pretty much the same as having high hand speed -> similar to hand speed/APM (above)
Level Suppression – A higher-leveled monster will have an increased advantage. In Glory, physical attack, magic attack, Bleed, Stun, Root, and other status effects have levels, which are the same as the player’s level.
Ex. If a character was Level 21. If he used Double Stab to cause a hidden BOSS to Bleed, then the Bleed’s level would be 21.
Level 21 damage or a Level 21 Bleed would have a reduced effect on Level 22 and up monsters. The higher the level gap, the greater the reduction. This type of situation is called Level Suppression.
Z Shake – Move left, move right, while continuously moving forward. All done extremely quickly. The track left behind looks like a “Z”. Difficult to pull off in real combat.
One Wave Rush – Gather up enemies and then kill them in one rush with AoE skills.
Crowd Control (CC) – Spells or skills which limit a target’s ability to fight (Ex. Stuns, Roots, Knock Ups, Blow Aways, Strangle, etc.) CC is often used to reduce the number of monsters the party fights at once. They are essential to preventing the party from being overwhelmed.
Red Blood – Low health (10%).
When a BOSS hits Red Blood, it will turn Enraged.
Enraged – Becoming Enraged is the BOSS’s way to save itself in when it is in critical danger.
Red Blood isn’t the only scenario where the BOSS becomes enraged. Other conditions can make the BOSS become Enraged. For example, for the Blood Gunner, when a 200 Hit Combo was made onto it, it would summon a legion of monsters. And the Blood Gunner summons monsters.
Other examples of an Enraged status are the Spider Emperor, which gains Super Armor, and the Frost Thain,which gains Super Armor and also casts magic faster.
Bleed – Damage over time.
Blind – Black screen for the duration of the Blind
Burn – Damage over time
Cursed – Stats are decreased
Dizzy – Accuracy lowered
Frozen – Unable to do anything while frozen
Stasis – Untargetable and invulnerable for the duration, but also unable to move, attack, use skills or use items during this time
Silence – Class skills are unable to be used, but normal attacks, common skills, and normal actions such as running, walking, jumping can still be used.
Stun – It’s a stun.
Poison – Damage over time
Root – Able to attack, but unable to move
Taunt – Pull aggro to oneself
Blow Away – A strong knock-back
Super Armor – User has increased defense and the user cannot be knocked down, knocked back, or hit stunned/flinched. However, the user is still vulnerable to status effects and grabs.
Armor Break – Skills that break Super Armor. They are extremely useful because they allow the user to maintain control on the target. Ex. Back Throw, Wave Wheel Slasher.
Knock-Up – Launch upwards into the sky.
Critically Ill – All stats are reduced by 80%. Occurs when revived after death. Goes away after 10 minutes or through an NPC healer.
Moves & Tactics
Walk – Moves slowly, but Stamina slowly recovers
Jog – Moves faster, but Stamina does not recover
Swift Run – Moves the fastest, but Stamina depletes while running
Roll – A roll
Quick Recover – An instant rebound or roll when landing on the ground.
Aerial Fire (Gunner) – A Gunner skill that allows the user to shoot and use the recoil to move in the air
Delivery Gun (Gunner) – The target would be delivered to a desired location via continuous firing
Gun Shake (Gunner) – Shakes the gun to spread out the bullets
Z Shake – A quick direction-changing movement. Move left, move right, while continuously moving forward in the shape of a Z.
Vanishing Step – You always knew that your opponent was at your side, but you would never be able to see him.
False Combo – Combos are strings of attacks that cannot be dodged or blocked if the first hit connects. “False combos” are similar to combos, except they can be dodged or blocked, so they are technically not true combos and thus aren’t counted by the system.
One Wave Rush – All of the monsters would be pulled and then completely killed in one turn.
Dual Linking Ghost Boundaries (Ghostblade) – The effects of two ghost boundaries cannot overlap, but one can be used to fill the gap while the other is on cool down.
Screen Cannon – A strategy of using firepower to protect one’s teammates. This type of coordination was called a Screen strategy. It was a support type strategy that long-range classes used. Because Launchers had the highest range in the game, their ability and range to support was the best, so this strategy gradually began being called “Screen Cannon”.
Mage – Battle Mage
Sky Strike – Knock-up
Dragon Tooth – Stab – Brief Stun
Double Stab – Hidden Effect: Bleed
Falling Flower Palm – Blow Away
Circle Swing – Battle Mage – Knock-down + Negates Quick Recover + Ignores Super Armor
Battle Mage Level 20+
Neutral Chaser – Successful completion of Dragon Tooth triggers it – Larger combos make the Chaser bigger + gives white movement speed buff
Ice Chaser – Triggered by Double Stab – brief Stun + chance to Slow + gives blue defense buff
Fire Chaser – Triggered by Falling Flower Palm – does damage + gives red STR buff
Battle Groove – Awakening Skill – Increases stats in proportion to the combo hits
Mage – Elementalist
Electric Ring – Light Damage
Flame Explosion – Launches a fireball. Fire Damage
Frost Ball – Ice Damage
Elementalist Level 20+
Raging Flames – Fire Burst AoE Damage + Knock-up
Blizzard – Ice AoE Damage over Time + Slow
Mobile Cast – Core ability, allows the Elementalist to cast spells while moving
Mage – Witch
Sweep – Knock Up
Magic Missile – Launch a missile of magic energy
Doll Shururu – Taunts enemies in a 2 meter radius
Disperse Powder – Remove a buff + Slow
Shadow Cloak – Bind enemies into a ball – Grab
Witch Level 20+
Broom Mastery – Passive
Frost Powder – Endows a weapon with Ice Damage for a duration – chance to Slow
Mage – Summoner
Follow – Commands summoned creatures follow behind the Summoner
Mark – Marks a character/place as a target
Lash – Increases the summoned creature’s movement and attack speed
Summoner Level 20+
Strengthen Creature – Core ability, increases the attack/defense of all summoned creatures
Summon: Thunder Spirit – Stun
Summon: Fire Spirit – Burn
Summon: Ice Spirit – Freeze
Summon: Dark Spirit – Blind
Swordsman – Blade Master
Upward Slash – Knock Up
Guard – Reduces damage
Lunge – Stab Combo + Knock Back
Falling Light Blade – The higher the user jumps, the greater the damage and the larger the shock wave
Sword Draw – A quick sword draw
Blade Master Level 20+
Sword Mastery – Passive
Triple Slash – Movement
Rising Dragon – Lift Off
Shadow Steps – Creates afterimages
Formless Phantom Sword
Swordsman – Ghostblade
Moonlight Slash – Knock up
Ghost Slash – Dark attributed attack – Knockback
Phantom Ghost: Sword Soul (aka Sword Boundary) – Ghost Boundary – STR & INT Buff
Ghost Claw – Grab
Full Moonlight Slash – Strong Blow Away
Ghostblade Level 20+
Shadow Image – Absorb and reduce damage
Ice Soul (Ice Boundary) – Ghost Boundary – Ice Damage + chance to Freeze
Swordsman – Berserker
Back Slash – Knock Up
Collapsing Mountain – Strikes target down from the air to the ground
Heavy Hit – Damage depends on the weapon’s weight
Gore Cross – Knock Back
Colliding Stab – Movement + Knock Back
Berserker Level 20+
Blood Awakening – Core ability, lower health makes STR higher
Berserk – Status – Increase damage but decrease survivability during 20 seconds
Earth Shattering Slash – AoE attack
Swordsman – Spellblade
Wave Splitting Sword (5)
Wave Wheel Slasher – Grab + Breaks Super Armor
Gunner – General
Aerial Fire – The user uses recoil to fly backwards in the air.
Delivery Gun – Not an actual skill. The term meant that the target would be delivered to a desired location via continuous firing. The effects between Deliver Gun and Aerial Fire could be considered opposite of one another. When comparing these two moves, Delivery Gun could be considered far more difficult to execute than Aerial Fire.
Everyone could talk about the theory of Delivery Gun, but only a few could actually execute it. This was a skill that not even all pro-players could grasp perfectly. Put into the normal player community, this was even more of a godly skill. BBQ can be considered as a cheap trick to execute Delivery Gun (although still impressive nonetheless).
Gunner – Sharpshooter
Floating Bullet – Knock-up
Slide Kick – Body Technique
Punisher – Steps on the enemy and fires the gun – Negates Quick Recover
Roundhouse Kick – Body Technique
Gunner – Launcher
Swing – Knock Up
BBQ – Grab + Juggle
Anti-Tank Missile – Knock Back (Variation – Tri Shot)
Launcher Level 20+
Cannonball – Shoots out an energy ball
Laser Rifle – Power can be stored up, but had a strong recoil – The longest range – Knockback
(FIM-92) Stinger – AoE attack – The artillery shell can explode into eight Stingers
Quantum Bomb – Power can be stored up, but has a strong recoil – Powerful shockwave
X-1 Extruder – Suction effect + Armor Break
Heat-Seeking Missile – Very slow but large explosion radius
Satellite Beam – Tons of Damage
Gunner – Mechanic
Gunner – Spitfire
Floating Bullet – Endows bullets with a Knock up effect
Spitfire Level 20+
Ammunition Expansion – Core ability, increases the maximum loading capacity for special bullets
Ice Bullet – Endows bullets with a Freeze effect
Fighter – Striker
High Kick – Knock up
Front Kick – Knockback
Dashing Jab – Movement + Knockback
Eagle Stamp – Steps on your head – Kick Combo
Striker Level 20+
Fighter – Grappler
Back Throw – Breaks Super Armor + Negates Quick Recover
Fling – Tosses target
Fighter – Brawler
Uppercut – Knock Up
Slap – Raise aggro
Knee Attack – Hidden Effect: Back Attack = Knock Back
Strangle – Hidden Effect: Reduces enemy defense
Sand Toss – Blinds opponent if thrown at the eyes. Can be nullified with eyeglass type accessories or by looking in a different direction when sand is thrown.
Brawler Level 20+
Brick Buster (aka Brick) – Chance to Dizzy 50% for 3 seconds if hit on the head. Effects + damage reduced if Brick is thrown. Hidden Effect: Back Attack + Head hit = 100% chance to Dizzy for 4 seconds
Apply Poison – Defense ignoring poison
Inject Poison – Armor Break + chance to Bleed
Night Walker – Assassin
Leaping Blade – Knock-up
Air Jump – Double jump in midair
Cut Throat – Defense ignoring back attack + Bleed
Cut Throat – Armor ignoring back attack + Bleed
Shining Cut – A Quick Attack
Assassin Level 20+
Shadow Move – Extremely Fast Movement Skill
Diving Arrow – Quick Drop Kick
Night Walker – Ninja
Shuriken – Stun
Shadow Clone Technique – instant movement, clone in the original position
Night Walker – Warlock
Curse Arrow – Can be charged for increased # of arrows.
Night Walker – Thief
Spike Trap – Roots whoever triggers it
Poison Gas Trap – Poisons whoever triggers it
Priest – Cleric
Heal – Heals
Cleric Level 20+
Sacred Fire – 5 Second DoT w/ a 3 second Silence
Priest – Knight
Repel – Knock Back
Descending Phoenix Hammer – AoE Shockwave
Falling Star Hammer – Interrupt
Priest – Exorcist
Rising Emblem – Knock Up